#version 400 core

layout(vertices = 16) out;

void main(){
    if(gl_InvocationID == 0){
	gl_TessLevelInner[0] = 16.0;
	gl_TessLevelInner[1] = 16.0;

	gl_TessLevelOuter[0] = 16.0;
	gl_TessLevelOuter[1] = 16.0;
	gl_TessLevelOuter[2] = 16.0;
	gl_TessLevelOuter[3] = 16.0;
    }
	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}



